My research interests lie in 3D computer vision and computer graphics. My current research focuses on robot-based material capture, neural BRDF modeling, and video models for material appearance. Before this, I worked on large-scale scene reconstruction.
500 real cloth materials captured by two robot arms under flexible, calibrated camera and light configurations. A neural BRDF prior trained on them transfers to unseen capture systems.
A kernel-free neural surface reconstruction method that leverages point cloud serialization for fast neighbor approximation.
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